We now have audio on Xbox One!

Thanks to Ethan Lee and his FNA framework, we now have audio for Super Rad Raygun on Xbox One!

We've been accepted into the ID@Xbox program, and the game itself is probably 85% done.  We still have some kinks to work out with audio, but as you can tell from the video, we're close!  Other than that, the Xbox One port is in good shape!  All of the levels are playable and in-tact.  Once we get the audio issues ironed out, we're moving onto Xbox Live integration -- this includes Achievements, Leaderboards, and Cloud-save. 


We'll keep you guys posted on our progress -- stay tuned!


SuperRadRaygun_Windows.zip 648 MB
Mar 14, 2018
SuperRadRaygun_Mac.dmg 677 MB
Mar 10, 2018
SuperRadRaygun_Linux.zip 667 MB
Mar 08, 2018
SuperRadRaygun_Soundtrack.zip 56 MB
Mar 04, 2018

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